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Installation Guide

Step 1. Download SpyEQSetup.exe
Step 2. Double click on it from Explorer - the installation Wizard will then take over and guide you through the process
Step 3. Download EQ Map, Unzip and save all files into SpyEQ folder
Step 4. Modify SpyEQ.ini if needed
Step 5. Run SpyEQ & EQ game

SpyEQ Guide

Pull down menu - Show the zone name or change zone
Player, NPC/Mob, Corpse - Clicked check box that will show a point represent player/NPC/Mob/Corpse on map
Text Box - Filter level (e.g. 30 & 40 - show level between 30 and 40)
Map/List - Swicth between Map & Info. List
List Info. - Refresh the List Info.
Map On/Off - Map On will draw the map on EQ screen
Info. On/Off - Info. On will draw the target Info. on EQ Screen
Reload ini - Reload SpyEQ.ini info. into memory

Control Guide

CTRL ALT M - Display Map On/Off on EQ Screen
CTRL ALT I - Display Info. On/Off on EQ Screen
CTRL ALT F - Auto Fit the map size to screen
CTRL ALT C - Auto Center the map to screen
CTRL ALT + / - - Zoom in/out
CTRL ALT Left/Right/Up/Down Arrow - Move Map
CTRL ALT 0-9 - Auto Press key 0-9

CTRL Left Click on List - add rare mob to rare list
Double Left Click on List - Track Player/NPC/Mob

SpyEQ.ini Guide

[Common] Section
MapLeft, MapTop, MapWidth and MapHeight - postion of the map show at EQ screen
InfoLeft and InfoTop - postion of the target info. show at EQ screen
MapPath - the path of EQ map (If empty = same to SpyEQ path)
MapRefresh - every ms redraw map at EQ screen (e.g. 10ms = 1/100 second)
MapRedraw - every ms redraw players / NPC / mob at EQ screen (e.g. 1000ms = 1 second)
RareTimer - every s check rare spwan
YouColor - a color point represent your character on the map
PlayerColor - a color point represent player on the map
NPCColor - a color point represent NPC on the map
CorpseColor - a color point represent corpse on the map
TargetColor - a color point represent your target or tracking player/NPC on the map
RareColor - a color point represent Rare spawn
PointSize - Point Size =1,2 or 3
AutoCenter - Set Auto Center On/Off
Color Number
0 = Black
1 = Blue
2 = Green
3 = Cyan
4 = Red
5 = Magenta
6 = Yellow
7 = White
8 = Gray
9 = Light Blue
10 = Light Green
11 = Light Cyan
12 = Light Red
13 = Light Magenta
14 = Light Yellow
15 = Bright White

[Rare] Section
Rare#=RareName
e.g. Rare12=Emperor_Ssraeshza
[Zone] Section
Zone=Name;MapName.map;MapID
Zone = Zone Number (e.g. Zone50)
Name = Map Name (e.g. Freeport North)
MapName = Map file name (e.g. FreeportE.map)
MapID = Map ID that represent the map (e.g. 8)